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Windows程序设计

基本入门:输出、输入、对话方块 对Unicode的介绍 图形处理:绘图、文字与字体、点阵图形与metafile 系统核心与印表机 声音与音乐 动态连结程式库 多工与多执行绪 多重文件介面 网际网路与企业内网路程式设计

2008-11-11

软件工艺( 英文版 )

This book asks some tough questions. Is software engineering appropriate for projects of less than 100 developer-years? Is the specialization inherent in software engineering a good idea? Can software development even be expressed in engineering terms? It also asks some sensitive ones: Are less experienced developers paid too much, and should senior developers be paid more than almost anyone else in their organization? Should tools that are less than ten years old be used on long-term projects? And at its heart, this book asks the big question: How can we reorganize the process of building software so that it works? The book has some controversial answers: It suggests that we've lost sight of a simple truth—large methodologies and formal structures don't write software; people do. To fix a growing crisis in software development, we need to start by producing better developers. To do that, Pete looks back to a system that has worked well for hundreds of years—craftsmanship. Craftsmanship is far more than a tag for high-quality work. In the full meaning of the word, craftsmanship is a self-sustaining system in which masters arrange for the training of their replacements and where status is based purely on the work you've done. Apprentices, journeymen, and craftsman all work together as a team, learning from each other. Customers select these teams based on the team's reputation, and teams accept only work that they feel will enhance their reputation. Can this full system of craftsmanship work in our industry? Frankly, I don't know. Many entrenched interests will certainly oppose the idea. But I do know that being apprenticed to masters works. It worked for me. I was lucky enough to attend a great university, where I learned much theory (there was less theory back then). What really made the experience shine, however, was an apprenticeship that I served. One of the graduate students took me under his wing. He didn't explicitly teach me, but he showed me by example how a great programmer thinks. Working next to him month after month, I absorbed more practical knowledge about design, coding, and debugging than any course could impart. Later, I joined a start-up in London where I served a different sort of apprenticeship. My new boss showed me that software development was as about people as it was about technology. He helped me understand the business side of the equation and taught me how great development builds personal relationships from a base of technical strength. I “graduated” from these two very different apprenticeships a far, far better developer than I started out. Based on my personal experience, I'm a believer. Working with masters is the best way to learn a craft. This book offers more than ideas about training the next generation of developers. It is also about a philosophy. Craftsmanship stands for taking personal responsibility: for your work, for your personal development, and for your profession. It doesn't matter how you develop software. You could be working 9-to-5 in a CMM level 5 shop, or you could be pulling 100-hour, caffeine-drenched weeks developing the next cool first-person shooter. You could use RUP, XP, or SCRUM—or no process at all. Whatever the structure of your work, the real value in software development is added when skilled developers write high-quality, appropriate code, delivering what the customer needs. Methodologies don't produce these skilled developers. Honoring and practicing craftsmanship, along with the other ideas in this book, just might. You'll do yourself and your career a favor if you spend some time with Pete McBreen's tough questions. David Thomas The Pragmatic Programmers

2008-11-11

最后的期限--软件工程

/******************************* 可以看哈,有助软件工程的学习 *******************************/

2008-10-20

华为----编码规范

/************** 华为编码规范 ***************/

2008-10-17

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